Game
Trading Card Maker

2 years ago

Version 0.1.0 ● GJ TRADING CARD MAKER

It's a little scuffed.

it's easy to exploit MAGIC & OBJECT Cards, making them overpowered, will probably fix it in the future.


I've made a community where you can post the cards you've made, share them with friends & stuff!! click here

Card Maker (PC only):
https://gamejolt.com/games/gjtcmaker/848550


I will not make a "TCG Computer Game" (like hearthstone etc)

because..

1. I never made one before, it would take time to figure it out
2. Making one with Clickteam would be a complete pain.
3. I have other projects going on and I can't burden myself with to many things at once.

If anyone would be up for it, it would be a blast to work with someone that has knowledge in Unreal or Unity that could work on the game.

As of now, this card game can only be played with Tabletop Simulator.



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I've made 36 cards for the Kuno Deck. A deck can max have 40 cards.

I've been play testing a little. It feels good, and it looks good.

I'll update the game page with more info about the card game, the rules & stuff late, now it's time for bed~

Encounter Mechanics

When Tall Hayami appears, you’ll enter an Encounter Scene where you must choose the right actions to survive.

If I'm not the coolest GameJolt Creator, may God strike me down right now!!

The first Tall Hayami encounter cutscene WIP

Plus, now the bathroom has a light switch, spooky~

Encounters

Instead of Tall Hayami having an "Interaction scene" like the other characters, she'll have "Encounter scenes".

Version 0.2.0 ● GJ TRADING CARD MAKER 

● Added the "Character, Magic & Object" text that appears under the card name.

● Fixed visual issues.

● Removed Points.

● Magic Cards can no longer be without a Bonus Action.

Early birthday present, weeeeee

The "Kuno Deck" is complete!

Now, I'm gonna make "Booster packs" with characters from Headpat Simulator 2, for example. (if the creators featured are alright with it)

What's next, maybe a Game Jolt Deck? with our favorite frog & everything

I was bored and started working on a Hollow Knight engine, a scuffed one.

I used some Castlevania assets because I don't like working with just "hit boxes"

I guess this is just a varient of my other metroidvania movement engine thingy.

Old cards, example designs for people to go after.