Game
Fire work
11 years ago

Fire work: The problems of making a resolution of 32x32 px


I maked this game for the low rez jam. I think that that’s a good jam, and I love making games in this resolution (because of the pixel effect). But I also have some problems, that make it more challenging:

  1. I have to make a different sprite for every rectangle, and I can not make transparent sprites for making the pixel appearence (for example the bunnie have three sprites: body, ears and eyes).

  2. The shit that appears in the first room is my brain logo affected by the bad resolution.

  3. I have some problems to calculate the moves, speeds and jumps of every object.

  4. I cannot found any font for that game.

I think that the result was a good pixel raphics and a VERY VERY minimalist game.



0 comments

Loading...

Next up

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

We made a lot of improvements on the Freezing Plains visual. Things like pine trees, tiny bushes, some rocks, and others game props!

#IndieGame | #IndieDev | #GameDev | #PixelArt | #WaifuQuest | #WifeQuest | #screenshotsaturday

Runestones: from concept to in-game model🗿

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Coming Soon...

A 1h30 painting, coffee break.

My twitter: https://twitter.com/loupil100

ooh yes..

Super Sonic Pixel art.

Hello my space friends! Now I added a space background to the ship. I love that space look but I still feel like stuff is missing. The lighting on the ship needs some improvements I think. Please tell me your opinion!