Game
Fire work
11 years ago

Fire work: The problems of making a resolution of 32x32 px


I maked this game for the low rez jam. I think that that’s a good jam, and I love making games in this resolution (because of the pixel effect). But I also have some problems, that make it more challenging:

  1. I have to make a different sprite for every rectangle, and I can not make transparent sprites for making the pixel appearence (for example the bunnie have three sprites: body, ears and eyes).

  2. The shit that appears in the first room is my brain logo affected by the bad resolution.

  3. I have some problems to calculate the moves, speeds and jumps of every object.

  4. I cannot found any font for that game.

I think that the result was a good pixel raphics and a VERY VERY minimalist game.



0 comments

Loading...

Next up

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

Protege el conocimiento, salva la historia. Guardian of Lore es un platformer 2D en el que debes luchar para mantener viva la memoria de la mitología latinoamericana. El juego llegará a Steam el 18 de mayo: https://steam.pm/app/1211740 #ScreenshotSaturday

What you all think

I-Buki

Mio-Da!

Ibuki Mioda!

One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!

A house I've built a while ago. :)

It nicely separates the snowy biome from the grassy one.

It's built with painted Ebonstone.

I worked so hard to get all four of them to the end safely, but then...

Levels' maps.

I did this on my 3DS ^^ #Kirby

Path of Kami, running around the shrine area