Game
Fire work
12 years ago

Fire work: The problems of making a resolution of 32x32 px


I maked this game for the low rez jam. I think that that’s a good jam, and I love making games in this resolution (because of the pixel effect). But I also have some problems, that make it more challenging:

  1. I have to make a different sprite for every rectangle, and I can not make transparent sprites for making the pixel appearence (for example the bunnie have three sprites: body, ears and eyes).

  2. The shit that appears in the first room is my brain logo affected by the bad resolution.

  3. I have some problems to calculate the moves, speeds and jumps of every object.

  4. I cannot found any font for that game.

I think that the result was a good pixel raphics and a VERY VERY minimalist game.



0 comments

Loading...

Next up

We are under attack!

I was bored, so... ManutKat.

"Our work is never over" they said.

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

Microsoft Windows XP Unprofessional (windows logo prototype)

Spaaaace~

These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)

Drawn in Piskel using my mouse. Whaddya think?

A few screenshots of the places you'll cross in the Demo of Blu. You can play it today on #gamejolt !

Path of Kami, running around the shrine area

Daldos Gameplay

Art made for my friend @ungerbibs . Much love for this <3