Alright, so, we got a concept, the theme this time is Health. Our first probably not that good idea was about trying to make a game where the player would have to manage the Health pickup points for another player in a fps-ish game.
In order to simplify it we ended up making a platformer that plays itself, and the player needs to place the pickups prior to the AI controlling the in-game โplayerโ.
We basically defined three pickup types, the first one is the Health pickup, directly derived from the Health theme, the second one is the Shield pickup, which protects the avatar from bullets and the third one is the Bullet pickup, that gives bullets so the player can shoot enemies and their bullets.
After implementing those mechanics using Construct 3, we started working on the level design, we are planning 15 levels and have currently around 10 ready to go!
For tomorrow we will be dealing with art and other content creation, hopefully nothing will break in the code :D
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