Next up
Just thought I'd share this, it is the arrangement of "The Golden Platform (Reprise)" a very heavily worked on track for Petrichor. You can listen to it here:
https://cryblik.bandcamp.com/track/the-golden-platform-reprise
2x size facial expressions for Iver are complete! Thank you to @gamebrielvoid
for the concept art.
This wolfo is the boss (of the employees) at Readleaf Industries. Wonder what they'll think of you walking into the factory unauthorized...?
just made the engine 3 times faster somehow-
(it was a single line of code)
((((((also have a new redleaf screenshot because yes
so anyway i ditched gitlab
outertale, petrichor, and any other code projects i make will now be hosted on:
drumroll please...
...
GIT GUD
so tired of all the AI integration bullshit, no self-respecting developer even wants this
20/37 redleaf rooms decorated, dialogue and story improvements for the 2nd demo, and a simple change that I think gives the game a lot more FEELING
introducing COLORS! (each area will have a different main color, and variants for specific rooms if needed)
MORE dialogue sprites, this time for a previously mentioned goober. I still won't spoil anything, but they're used as Petrichor's app icon for a very good reason. This character now has the most dialogue sprites of any in the game! (26 total)
PETRICHOR - DEVLOG (APRIL)
Thought I'd give a little progress update since it's been almost a month since the last post.
I can't sum up everything I've done, so have a full article covering all the little details :D
Overall, next demo is about ~86% done.
Want me to make a song for your video, indie game or other project? 2 comm slots open for April!
https://forms.gle/txkTZg6MRSWWb1Ey5
Or, contact me via e-mail at [email protected]
I will get back to you when I can.
Full TOS: https://pastebin.com/AEaz459t
COMMS OPEN!
Update: Slots are taken, more available March 1st!
Read the original post in the article.
And now, the other character's facial expressions are done as well! All characters now have walk sprites, dialogue sounds, and facial expressions, which means I can freely write the rest of the next demo dialogue.
Big progress!!
Next demo is 56% complete












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