Howdy!
Yesterday I started to work on an idle clicker which I had on a list for a long time now. I really like to play these brain-dead games from time to time. I have several ideas which I want to share with you while developing this further.
Let’s have a small look on my dirty and ugly prototype so far:

I think it talks for itself, but I gonna explain it anyways.
On the most top you see current debugging informations:
Stage: The level you have reached so far
Tab Dmg: The damage you do to the monster (number in this case) with every click/touch (yes it already works for mobile).
Idle Dmg: The DPS which will drain the life over time.
Gold: Moneyz
Dif: Stands for difficulty and is a extra number to determine stuff like the amount of life the enemy has, the gold you get as reward and other stuff. It helps to maintain a non-linear difficulty (as you can see at stage 500).
The buttons are mostly also self explaining, you can buy upgrades with the money you earned. The value inside the brackets show how much you bought so far.
And last but not least the 2 evil things on the right are for debugging only. With the input I can jump to a specific stage at every given time and the button… well it does the job of disposing unwanted numbers :D
My next goal is to implement basic type of upgrades for each upgrade button. like “10% more DPS” or whatever. I built it with modularity in mind, so everything is very flexible and low on memory.
In the next post I gonna tell you what my first milestone is going to be and what short time ideas I like to implement (especially better graphics, but this is a prototype… so who cares) :D
If you have any question, feel free to ask!
Zanktus










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