Game
Light Caller
9 years ago

First Demo


Ok, i think that its all for now, the past hours i’ve focused on the two first puzzles to bring out some “playable demo”. By the way, there’s a release of the demo version avaiable.

Web version: I’ve get some bad performance issues on the web version, so i’ll try later on to fix this, till them, just the windows version will be avaiable.

5d0b8dc902af4.jpg


0 comments

Loading...

Next up

First things first.. Hello everybody, hello world. So, i’ve never done this before and its a bit confusing to do work and at the same time document and share my progress but i take the challenge. Lets do this!!

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^

The whole squad is here!

Interested? Follow me!

Today I tackled drawing different variations of facial expressions for one of the main characters in Eden. What do you think of it? :) Eden: https://gamejolt.com/games/Eden/592698

Very ambitious construction going on in Planet Zoo on Plays today. We're tryin'. LIVE: www.twitch.tv/dreamhackplays

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.

Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!