After receiving solid a team (consisted of four), even though it was longer after greenlit, we then decided to make a major overhaul for game fearless Tigor. However it is still in pixel art to gain a good expectancy from target market. All the assets, design level and gameplay are overhauled, but they are all still presented as a 2d platformer game. The storyline is also revoked a little bit. This is a sneak peak from the old Tigor which transforms into the new Tigor:
It is indeed cooler, isn’t it?
Inspired by Castlevania series, Hollow Knight, and most of the other games’ elements, this game follows the story of Tigor who is lost in the center of the earth without knowing why is he there. Of course it is the player’s job to do the exploration in order to release Tigor from the earth center to the surface. The earth’s center is a forbidding location designed to test how big is the player’s gut to transcend beyond his fear (phobia), solving the puzzles, and defeating big boss with different strategies. Several screenshots from our game please check out on media page.
Some GIFs from our official twitter:
https://twitter.com/bayamsw/status/920070475128041477
https://twitter.com/bayamsw/status/914282931631165441
Other GIFs directly from the game
Beside that, we are going to add set list skill which later will be used by Tigor to form different strategy with the aim to overcome each level.
At the present, we are still developing this game intensely so that we can release the prototype the game as soon as possible, before end of 2017 on Gamejolt for you to give some feedback of our gameplay.
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