Next up
I'm currently working on a new game with a team of people. Here's a mannequin being assaulted for test purposes. Gotta do what you gotta do for your damage systems.
I know updates have been slow but there really isn't much to talk about when you're just tidying up existing code. We're looking at updating the art style to be just that bit nicer. The crop system working with an overhaul to interactions with tools.
Character customization: How and why bother? (expand)
Grey boxing the first layout for the game, But got very distracted making this arcade tunnel. But its starting to take shape at least.
Character bits! We're currently throwing together the character animation pieces for the new customization system :P
Opinions on a new graphics style?
Lightweight object recoloring test. This test is looking at coloring defined areas with as little excess data as possible and uses NO mask maps, alternate materials and does not break object batching (won't melt the PC when you have hundreds of swatches!)
Buttons ver 2- jumpscare Test
Finally, you can sell the fruits/veg of your labour. :)
Asking the big questions today. We won't support changing your characters outfit or gender but you can give our beloved testguy a name. Character customization will come later, as it will take planning to get it as versatile as we want at the moment.











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