



Next up
working on a new mechanic for the prototype. no need to wander over to those far away items when you can just send in your drone.
Light menu is still undergoing it's refit, some behind the scenes code changes making it easier to edit multiple lights. A light will also toggle on/off depending on its intensity. So custom events don't need to be loaded with two different commands.
Buttons ver 2- jumpscare Test
Matthew's devlog v3
The red sock continues his wandering of the multiverse for an object of great power. Taking on a fellow traveller on his way.
Check out my new game Scary Pizzaria 3D! Releasing soon.
I know it has been a while since the last update, but life got in the way. Here we can see how buttons can be customized and given functionality through the event system. More to come as the event system grows.
Wall height is being adjusted to accommodate things such as stages and lighting while also giving animatronics more breathing space.
Some screenshots of One Night at Freddy Fazbear cameras. WIP
I'm currently working on a new game with a team of people. Here's a mannequin being assaulted for test purposes. Gotta do what you gotta do for your damage systems.
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