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Next up
Tall walls are all modeled and intergrated into the engine and work seamlessly with the previous two wall styles. actual wall skins for this set are incoming. A new test build featuring these changes will follow up soon.
I'm currently working on a new game with a team of people. Here's a mannequin being assaulted for test purposes. Gotta do what you gotta do for your damage systems.
Buttons ver 2- jumpscare Test
This was probably one of the more requested and wished for features I've seen from the demo but now there's an Undo and Redo option in the game!
The Tiles and Objects have their own individual undo and redo lists.
Wall height is being adjusted to accommodate things such as stages and lighting while also giving animatronics more breathing space.
Improved everything in the model and render!
Buttons jump scare test shot
Light menu is still undergoing it's refit, some behind the scenes code changes making it easier to edit multiple lights. A light will also toggle on/off depending on its intensity. So custom events don't need to be loaded with two different commands.
Yap Yap Yap
working on a new mechanic for the prototype. no need to wander over to those far away items when you can just send in your drone.
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