Game
FNAF Kit

5 years ago

First look at the WIP load screen working with saved files. Each level even comes with its own menu Icon which are generated in the editor. With more work I can implement actually loading the save. And also polish up the menu.




0 comments

Loading...

Next up

working on a new mechanic for the prototype. no need to wander over to those far away items when you can just send in your drone.

Tall walls are all modeled and intergrated into the engine and work seamlessly with the previous two wall styles. actual wall skins for this set are incoming. A new test build featuring these changes will follow up soon.

If you're wondering why the next build is taking so long. here is the answer.

The red sock continues his wandering of the multiverse for an object of great power. Taking on a fellow traveller on his way.

Modular stage kits are the next addition to the decor tab. Once all its skins are properly textured.

Buttons jump scare test shot

Quick look at a new almost functional feature. The game will auto generate the camera display for your map as you build. There's also been some fiddling with the actual night controller to allow customization of the player.

I've decided to look for people who can help contribute assets to the game. If you know how to 3D model and unwrap and want to help out, give me a message. I'm also offering to pay what I can for contributions.

I'm currently working on a new game with a team of people. Here's a mannequin being assaulted for test purposes. Gotta do what you gotta do for your damage systems.

Wall height is being adjusted to accommodate things such as stages and lighting while also giving animatronics more breathing space.