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Game
PalmRide
5 years ago

First of all, I want to apologize for my inactivity on this platform. That being said, I want to tell you that the game has been reskinned and a demo of the game will be available at Dev.Play.

#synthwave #retro #driving #classic




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Implemented this shoot mechanic. Now, when there is a driver who annoys you, just shoot him and he's gone. This is perfect for when you're driving on the opposite side of the road (like in real life)

#outrun #retro #synthwave #retrogames #aesthetic

Added traffic lights, a feature no one requested but I thought would be cool.. so here there are... probably nobody is gonna wait for the light to turn green, but now you can, if you want. #outrun #synthwave #retrowave #retrogames #driving #retro

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^

Have a good Boi

I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳

I want to know - what's your favourite quest reward?

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

Finished work on the emotions of a new character for the tank universe

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.