Man, I started this game waaayyyy back in highschool. I wouldn’t call it development hell, but it’s pretty close. I’ve had a vision for it since I was a kid, but I promised myself that I’d try get it out before my 22nd birthday. Anyway, I guess I wanted to show some of the progress, and that’s why I started this devlog. It’s a way of keeping track of progress and helping me stay motivated to finish. This is a passion project of mine, and I absolutely cannot for it to be finished and out there, and I can only hope it gets to you as the game I envision it, and not the one I had to kick out the door so I could move on with my life.

This happened while programming one of the enemies, nothing fancy but they act a lot like the Metroid crawlers. I had some flawed logic and these little fellas went floating about the room like crazy. This is the test room, aptly called rm_MechanicsTest, and they were pretty fun to mess about with, but now they work wonderfully. I tried an edge case where I set them to be really fast and that’s how they ended up with the nickname Sonic the Slimehog.

This is what the first level looks like. It’s a fun little sunset jam with little leaf particles set to a backdrop of an Auburn forest. And while that sounds grandiose and all, honestly, I have no idea what to do with the music for the stage. A part of me is thinking like an indie/folk song, another is going with like a lofi/jazz song. But I’ll eventually find something I like.
Otherwise, just some more mechanics to tweak, some level designing to be done… And maybe we’ll have a halfway decent platformer.
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