Here’s the first little version. It just shows a little what the game is going to be and what it’s about. Expect all menus and the simple little “tutorial” if you could even call it that to COMPLETELY change. I spent like an hour on that stuff just because i needed something like a menu and a tutorial. I’m spending most of the time working on the main game mechanics. The load button is just there to test out a saving and loading system i’m working on, it doesn’t currently do anything at the moment.
Next up
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂
What's coming out of your own improvs? 🤔
#Pecaminosa | #IndieDev | #OST | #Jazz
Update 2.627
New challenges & new effects!
"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)
it happens
We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM
The Authority decided to investigate the Basement and leads to recovering classified documents Fun fact: The building has 928 doors and not 1000 doors. #horror
New Teasers!
Respect (Only TLOZ Players Will Understand)
Among us_into Madness
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