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Again, like I said before, on the game page and other posts, these cards arts aren't mine. This game doesn't have any monetary objective, and it's a work from a fan to fans. If you made one of these works and want it to be removed, talk with me, so I can remove it!
Papyrus and Sans card arts by: SOWAO。(そわお。)
Frisk: I didn't found the source of the original artist, if anyone knows, please tell me to add it!
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So, let's talk about the game combat and objectives! I'll show the 3 First Leader Cards from the first beginner deck: Sans (Pacifist), Frisk (Pacifist) and Papyrus.
After you build a deck with 60 Cards and a maximum of 3 Leader Cards (Min. 1), before the game starts you and your opponent will start with the Leader Cards on the table that will be close to your deck (the left side). You'll both choose one of them to fight and put a little above of the position of the other Leader Cards on the table, after that the game starts!
The objective of the game is, with the help of the other cards in your deck and your Leaders Effects, Knock Out your opponent's Leader Cards by dropping HP to 0. While the Leader Card still above the others, it will be considered as "Active" and the others "Inactive". Even if some cards are inactive, they still can activate their effects, like Papyrus and Sans. After a card had been Knocked Out, it will flip. When a card flips, its owner needs to put one of the other Leaders in combat. When all your opponent's Leaders are flipped, you win the game!
Of course, the game is turned based as any card game, and the Mana usage and production will be cautiously added to the mechanics, to don't turn the game broken!
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But this deck doesn't win by Knocking Out, so how? Let's take a look at him, the cool skeleton!
Papyrus have 45 HP And have 3 Effects, that you can activate or are continuous (Don't have a "Once per turn"):
-Your Cards Cannot KNOCK OUT.
Yes, Papyrus won't allow any of your attacks to Knock Out opponent's cards, so how can we win? With this:
-When the life of an opponent's card reaches 0: IMPRISON IT.
Just like what happened to us on the Neutral Route, Papyrus will imprison the enemy Leader when its HP fall to 0, in this case flipping the enemy card for the rest of the game! But careful, this effect only works on the active card on the table!.
-One per turn: Add a Bone card from your deck to your hand.
This effect is present in almost any Leader on the game, that will make you not only have attack cards in your hand, but will filter your deck and allow you to draw support cards easily!
Well, after looking at him, why don't see his brother?
The Pacifist version of Sans will be more a Support Leader card, having only two effects.
-While inactive: You draw two cards in your draw phase instead of one, and this card takes no damage.
Sans will increase your draw quantity and won't take damage while taking no damage while not in combat. I added this extra because of the future mechanic of the Green Soul card.
-Once per turn: Add a "Gaster Blaster" from your deck to your hand.
The Gaster Blasters will be a good attack card and will make this Sans a good way to generate strong attack options!
And finally, let's take a look at the main Leader of this deck!
Frisk will be the one with Chara for now to use equipment cards based on the player's equipment list on the original game!
-While active: once per turn, add an "Equipment" or "Action Button" card from your deck to your hand.
The Fight, Act, Item and Mercy buttons will be support cards, Frisk will be allowed to search them while active on the field. The equipments will allow frisk to attack without Mana (the Weapons) and add more HP (the Armors).
-While active or inactive: Your cards can't KNOCK OUT.
Players will be allowed to make their own decks, so I will limit some cards combinations to don't turn the decks broken too.
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Again, that's all for now! Thank you for your time, and see you soon!
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