Our first prototype is out, and we’re super hypeeeeeeeeeeeeedd!!! We’ve received so much feedback so far, thank you so much. We’re updating the game accordingly, so don’t be shy! Keep that ball rolling. (GET IT!? ROLLING LIKE A BALL!? LIKE THE BALL IN OUR GAME!? I’ll show myself out…)
In this update we’re trying to address the feedback that the game feels confusing or overwhelming, which has been the #1 problem for lots of people. Specifically, in this one we’re making the paddles not destroy when you hit them and respawn. This just made it too much.
I think an unintended but awesome benefit is that the game has a much more puzzle-like feel. Check it out and let us know what you think.
-Mike
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