Yup, it is officially in production! If you were in Mida's Discord server, you would've already known that I was tinkering with the idea of making a remaster to Five Nights at Coso's: Plus, and today, I felt like it was the right time to announce that, yes, it's happening!
What exactly is Five Nights at Coso's PLUS: Deluxe Edition?
Five Nights at Coso's PLUS: Deluxe Edition is a complete remaster of my own FNaCoso's remake, Five Nights at Coso's PLUS! This version is completely redone and has some new additions, changes, and more!
Some improvements include,
Short, sweet, and effective story!
Brand new mechanics!
Brand new designs!
Custom Night Exclusive characters!
And so much more!
With the new change, comes new designs, and new unknown evil! And I believe that shouldn't be hidden!
Many FNaF fangame creators sometimes don't post for up to months at a time and don't give the people that love their game most don't have freedom of speech over what they want for the game, and most of their time is spent making the actual game, but me? That most likely isn't going to happen. I really want to inform you guys about everything that goes on with the game! And even let you guys in on what you would like me to do!
For example, in the future, there WILL be exclusive Custom Night characters, extra characters that you can go up against during your fight to survive till 6 A.M! And instead of me just randomly picking 5 characters to plop in as custom night exclusives, I will let YOU guys choose who goes in the custom night from the Coso series! (No OCs, characters from the ACTUAL series)
So we all can collectively choose as a community instead of having just one person do it for yall!
And although the Custom Night Exclusive characters (as of right now) are hidden, why hide our MAIN cast? So here they are in all their glory! Including their mechanics! (some shit's bound to change)
Meet the crew of Five Nights at Coso's PLUS: Deluxe Edition!
New and Improved Coso:

Coso, as stated in a previous post, is highly inspired by the regular outfit of an average man in the 1920s! Or, a mob boss of such. I prefer this design over the older Coso design, which was made to look like a person performing a show, pretty unoriginal if you ask me.
MECHANIC: When Coso makes it the right door, hold the door against him and time the arrow over the yellow block and click to send Coso back. If the player takes too long, or the player clicks while the arrow is over the red line, the door health will go down 20% health. (When he's at his easiest difficulty)
At the start of the game, door health is set at 100%, and when it reaches 0, you lose.
EXAMPLE:

DIFFICULTY EXAMPLE:
DIFFICULTY - NULL (0)
-0% when Coso hits the door
(INACTIVE)
DIFFICULTY - EASY (1)
-20% when Coso hits the door
(5 hits before the door breaks open)
DIFFICULTY - INTERMEDIATE (2)
-25% when Coso hits the door
(4 hits before the door breaks open)
DIFFICULTY - HARD (3)
-50% when Coso hits the door
(2 hits before the door breaks open)
DIFFICULTY - EXTREMELY (4)
-100% when Coso hits the door
(1 hit before the door breaks open)
New and Improved Cosa:

Cosa is inspired by Pauline's design from "Super Mario Odyssey" and I felt like her outfit fit the role alongside Coso! Enough said.
MECHANIC: When Cosa makes it to the door in front of the office, and peers in through the door's window, the player must shut the curtains and wait for her to leave. Unlike Coso, if she spots the player for long enough, she'll enter the room, ending the player's run.


New and Improved Meow:

Meow, the loveable cat hand puppet has returned in all of his glory! Meow himself is not necessarily inspired by anything unlike most of the characters. The only "inspiration" is most likely Bon-Bon from Sister Location, but I myself didn't take notes.
MECHANIC: Meow will crawl his way to the ventilation tube near the janitor's closet and eventually reach the storage room on the player's left. When he appears in the storage room, hover the flashlight over his eye to get rid of him. If he spots you for too long, you lose. Meow is no longer a Balloon Boy variant, he will now act as an opposing threat.

New and Improved ProtoCoso:

ProtoCoso, (my personal favorite out of the bunch) is an absolute beast! He's got much more wires, mechanisms, and agility! He still walks on his hands and feet, can bend more crooked, and is overall much, much scarier! Like Meow, he necessarily isn't inspired by anything, and is just made for the fear factor!
MECHANIC: Similar to Cosa, When ProtoCoso makes it to the door in front of the office, and peers in through the door's window, the player must shut the curtains and wait for him to leave. If he looks at the player for too long, he'll enter the office, and end the player's run.
New and Improved Old Coso:

Old Coso is... Well, Old Coso. He's made very similar to his original design, really nothing else to say.
MECHANIC: When Old Coso is near the front door, he'll eventually open the door, and end the player's run. to avoid that from happening, watch him with the cameras regularly.
And that's all I'm gonna show for now! Obviously, when more news comes out, I'll inform you guys! But for right now, that's it!
Love yall! And thank you for the support from the original version of Five Nights at Coso's: PLUS!
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