Added a body for player (in first person view). If you're in a multiplayer experience with a lot of lag, try disabling it.
Also, the game now displays players' names above their heads. You can change your name in the Player options.
The pizzeria was modified, with a new hallway added between the party room (with the Paper Pals) and Mangle's room.
Parts and Services was remade to resemble its appearance in FNaF Help Wanted.
Party Room 1 was remodeled, with some decorations moved around.
The Office is now slightly more spacious.
The Main Hallway (in front of the office) is darker.
The restrooms now have their walls placed farther apart from the center.
A new vent now connects the restroom to Parts and Services.
The Prize Counter (where the Puppet is located) now has a higher ceiling.
The Lobby was slightly modified to resemble its FNaF Help Wanted version.
The Unwithereds' map was modified. It is now a brand-new map created by @Angenylo
, originally intended as an concept version of the "Fredbear’s Family Diner 2 Doom Mod, The Final Chapter" map.
The game's scripts have been completely rewritten. The entire game has been remade into something more original.
The animatronics have been updated. Below are all their changes:
Animations and models were updated. The game now uses FNaF Help Wanted models, with animations created by me (Sulline), Snazzy, and Steel Wool.
The Unwithereds kept their original models but received a rework on shaders and animations. Now I use animations from the pill packs "FUPP2: Old Yet Functionning" and "FUPP2: Happy Before Dead." Their models are still from Project Fredbear's.
Some animatronics have new mechanics, so pay attention:
Toy Bonnie: After dropping his guitar, he roams around the building. Using the mask in front of him will fool him, making Toy Bonnie continue searching around the area. You can also dodge his attacks. In the vent, Toy Bonnie won't miss his attacks — if you use the mask, he will retreat the path he came from.
Toy Chica: After removing her beak, she roams the building. Using the mask in front of her will fool her, causing her to continue searching. You can also dodge her attacks. In the vent, Toy Chica won’t miss — if you use the mask, she will retreat her previous path.
Toy Freddy: After leaving the stage, Toy Freddy wanders the building. Once he finds the player, he will head directly toward them. Toy Freddy can run, making him much faster; you must use the mask to avoid him. He cannot enter vents, but if he spots you near one, he will camp the passage.
Old Foxy: After leaving Parts and Services, Foxy roams around looking for players and can also sprint. Shine the flashlight on him to blind him — when his eyes are black and white, he’s blinded. Foxy can enter vents. If you use the flashlight, he’ll retreat and regain vision after moving away from the vent. Sometimes, while wandering, Foxy may start singing. Once the song ends, he will roar and initiate a chase, accompanied by a scary chase theme (with hidden easter eggs). During this chase, he can lunge at you. Foxy cannot be fooled by the mask.
Mangle: Mangle is stealthy but emits broken radio static sounds. Upon spotting a player, Mangle speeds up. She can also stand up, becoming much faster than the player — the only way to stop her then is by using the mask. Mangle can only enter vents when crouched. Occasionally, she will climb onto the ceiling, where the mask becomes ineffective. The mask only works against her when she’s on the ground.
Balloon Boy: BB roams and runs around looking for players. When he finds one, he announces their location to all players and drains 25% of the flashlight battery with each laugh.
Old Bonnie: After standing up, he walks slowly around. Bonnie can be fooled by the mask. If he stays too long near a player, he will start running. Use the flashlight to lower his aggression when this happens.
Old Chica: After standing up, she walks the building. She is faster than Bonnie and can be fooled by the mask. Like Bonnie, she starts running after lingering too long near a player. Flash the light to calm her down. Her eyes turning black and white indicates she's enraged.
Old Freddy: When Freddy stands up, he moves toward the player’s location. He behaves similarly to Chica but has a second rage phase. In phase 2, Freddy roars and starts running. Use the flashlight to calm him down. The mask won’t work against Freddy during his phase 2 rage.
Puppet: Works just like in FNaF 2. At the start of the night, you must open camera 08 (Prize Counter) and periodically rewind the music box. If you forget, the game will warn you once — afterward, you're on your own. The mask doesn’t work against the Puppet, and she can enter vents.
Old Golden Freddy: On Night 7, Golden Freddy appears in Parts and Services. He always knows your location. The only way to stop him is by staring at him long enough. He cannot enter vents and isn't fooled by the mask.
Shadow Mangle: Functions the same as normal Mangle but without emitting radio static sounds.
Shadow Freddy: Always knows where you are. Shadow Freddy can sprint, but instead of running, he floats silently. He can enter vents and cannot be fooled by the mask.
RWQFSFASXC (Shadow Bonnie): Does not actively hunt players but will pursue them once spotted. His chases don't last long, and the mask is ineffective against him. In the vent, he crawls like Toy Bonnie.
Jay Jay: Functions the same as Balloon Boy, just a reskin.
Toy Golden Freddy: Functions the same as Toy Freddy, just a reskin.
Withered Purple Guy Animatronic: Functions similarly to Golden Freddy. He can enter vents and sits on the floor when near players. He cannot be fooled by the mask.
EndoSkeleton 02: Works like the Endo in FNaF 1 Doom Mod REBORN v3. He stops moving if stared at for a while and can enter vents. Unlike Endo01, Endo02 freezes players when preparing to attack — players have a short window to react before he strikes.
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