What is this?
In simple terms, this is FNaF 7, a sequel to Pizzeria Simulator (FNaF 6) which takes place seven years after the acclaimed ending that everyone knows, where all the animatronics were burned in the great fire caused by Henry Emily, ending the suffering of all the souls that possessed the animatronics. That should have been the end, but then, what are we doing here? Well, let me explain.
LimitedRobots Company
a company dedicated to building high-end robots, is on a winning streak, having obtained the blueprints and shipments from the now bankrupt Fazbear Entertainment. With this, they have built a large complex called ‘FazToys Tester Environment’ where they build and test all the animatronics they construct using Fazbear Entertainment's blueprints, and, of course, new additions and improvements to them.
Of course, they need a security guard to protect the premises, and also to test the animatronics in an uncontrolled environment, all for a huge salary of 1,500$ a week. Sounds incredible, doesn't it?
You
You are Holly Clau, an engineering student who accepts a job at LimitedRobots Company because the pay is incredibly high and irresistible. You don't stop to think about why it's so high, you don't know the risks involved in this job, and everything that lies ahead.
The game's development is at a fairly advanced stage. The first season (Season 0), entitled ‘Mechanical Mayhem’, is progressing remarkably well. All of its content has already been planned and is being implemented (before you ask, no, no content related to Season 1 has been planned or developed as of the date this post is published). Several developments will soon be announced on the website, including content related to official collaborations with the game and other things that are sure to interest you. Any questions can be asked in the comments.
NOTE: The game is already planned and being programmed. It does not interfere with the development of other games such as Emporium or Hivemind. The main 3D content of the game has already been completed.


















0 comments