@maximillionanim - did you expand off of the original animation in any type of way (gameplay mechanics, story, characters, etc?)
Answer - Yes, I expanded on the animation significantly. The gameplay mechanics now include collecting the souls of other children, which unlocks the "True Mother" ending. Mia, while in a coma, gains powers that allow her to interact with the world in unique ways. Players can also talk to and hug Weaver Bonnie, creating a deeper emotional connection with her.
The story remains similar to the original for the first game but introduces alternate endings and different fates for the victims. Future games in the series will expand the lore further, offering players a terrifying yet emotionally powerful experience.
As for characters, they remain largely unchanged. Mia, Weaver Bonnie, Drawkill Foxy, and Drawkill Chica are still central to the game. However, new features add depth: for example, Weaver Bonnie shows affection by hugging you when protective or caressing your cheek during emotional moments. Drawkill Foxy may plead for you to run or ominously lure you closer. These details add personality and unpredictability to each character, enhancing immersion.
The hospital map has been slightly altered, with the original staircase replaced by a surreal void filled with violently blowing leaves. Additionally, I've added features like controller support, random animations, and sequences to make the game feel more complex and alive.
@Fazbearfan01 - What’s the mane story and lore
Answer - The main story follows Mia, a young girl who is bitten by Fredbear. Although she survives the bite, as she is then in a coma. Once she wakes up she is smothered by William Afton with a pillow in her hospital bed.
While in the coma, Mia begins to experience vivid memories of her real life. She finds herself in a surreal, haunting state where she encounters the animatronics and connects with the souls of William Afton's other victims. These souls torment and haunt her, but each time she is caught, she wakes up again within the coma, unable to truly die.
Through the chapters, Mia slowly regains strength and courage. She works to free herself and confront William Afton. When she finally succeeds, she finds herself in a heavenly realm, reunited with the children she has saved. Despite still being a child herself, her protective instincts lead her to care for them as a mother figure. She earns the title "The Mother" in the FNAF Witness series, as her bond with these souls becomes unbreakable.
The peace doesn’t last forever, though. In the next installment of the series, William Afton awakens, forcing Mia and her "children" back into the fight.
@Fazbearfan01 - Also where will it come out
Answer - The Demo and other chapters will come out here. On gamejolt, probably also on Itch.io as well. Maybe even Steam. (The game is going to be free if it manages to end up on steam. Since its a fangame.)
@Shew - not sure if i asked this before but will there be a free roam section after beating the full game?
Answer - Yes, there will be a free roam section after beating the game. This section will take place in Heaven, where you can explore and see the models of the human versions of the victims William Afton killed. Additionally, you will have the opportunity to walk through a special door that reveals how FNAF Witness was developed over the years, including insights into its design, programming, and creative process.
@Anakama - What made you start making the game? (Also goated game.)
Answer - Thank you so much for the kind words about the game! As for what inspired me to start making it, it all began when I watched the original animation. At the time, I thought it was a real game and spent nearly a year searching for it, only to discover it didn’t actually exist. I was 7 years old when I first watched the animation and 8 when I realized it wasn’t a real game.
Back then, I didn’t have a computer, so I couldn’t even think about game development. But when I finally got one, I initially forgot about FNAF Witness. A few weeks later, though, the memory of it came back to me, and I decided to start developing the game. I can’t recall exactly how old I was when I started, but it was quite a while ago.
At some point, I realized I hadn’t asked for the consent of the original creator of the animation. I reached out, left a comment, and they kindly gave me permission to try. From that moment on, I took the project seriously, and that’s how the FNAF Witness series was born. I’m committed to continuing its development and support for as long as I can.
5 comments