Okay, another busyness had kept me from working on this but finally I could get some time and made some shots to show
First, after some thought I decided to use night background for waste facility levels, here’s an example:
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Not going to spoil what each switch does ;)
Also just like before, I have made more zombies
Muzom
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This failed shaped zombie blocks the path with its body. It also can spit at critters
Here’s a shot of it in game:
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Dribz
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This scary zombie blocks the path with its dripping vomit
Here’s a shot of it in game:
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Kablom
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This hanging zombie shoots in 3 way. Killing it can activates/deactivates door/platform/trap/something
Here’s a shot of it in game:
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Just like before I’ve completed couple levels. Those shots above also shows preview of those levels
Time to get back to my busyness (and resume working on this)
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