Game
FrikiBoy Coconut Volley
12 years ago

Fixed a bug with the controls


The last update was a bit rushed and introduced a bug that prevented the run key (CTRL) from working properly. It’s fixed now. Sorry for the inconvenience.

Gamepad movement has been tweaked a bit so you need to push the stick all the way to the left or the right to make the player character run faster.

Moral of the story for all fellow developers: test your game thoroughly after every single little change you make to the code before you upload it, so you don’t embarrass yourself like me :P

[ Click here to play the game ]



0 comments

Loading...

Next up

We are under attack!

Chiaki Nanami!

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

Path of Kami: The Evolution of the Lore

Let me introduce you to the new Mech line: Gendai Spec. Those are Mech that specializes in surprise attacks, covered operations, and stealth. They are equipped with melee weapons but one of Gendai's frames supports sniper rifles.

Path of Kami, running around the shrine area

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM

OK, this starts to be too tricky puzzle already :D

#platformer #indiegame #puzzle

Hi all, Quick update with a bunch of fixes and changes.

Updated save system, optimisation and screen tear fixes, a new shoutout room and more sounds.

Don't forget to follow the kickstarter going live on the 20th! https://www.kickstarter.com/projects/9fingergames/zapling-bygone

Enjoy!

Development of my game Juno. This is the rune equipment system.

Usually update over on twitter: https://twitter.com/synrec_kaisyl