Game
Bad Time Simulator: Reimagined
3 months ago

Fixed an issue with the web version being in desktop build mode, should be fixed now




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Okay, everything should be perfect now, any new updates will be minor bugfixes or at most very small QoL things.

Enjoy and have a hell of a day!

Btw, I'm using the official Megalovania instead of any fan remixes or retakes or wtv

Working on it from time to time, less edgy

Working on 5.1, which is just gonna be a polishing job. I'm going to take my time with it to make sure it's done as best as I can, a good example is changing this bit of text to fit Chara's speech pattern in the original game more or less. Still a WIP.

- Switched from PHPDesktop to NW.JS, a more reliable, and compact choice

- Added fullscreen keybind with F4 (Exit with ESC, only for desktop for now)

- Added a border when not in fullscreen

- Added a new icon for game.exe

Successful landing

#screenshotsaturday

Runestones: from concept to in-game model🗿

Werehog transformation process. #sonicunleashed

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

So here's the first of the zodiac signs i will make for the next weeks.