Game
Pirate Alliance!
3 years ago

Fixed bugs with enemy IA and make some balance with the counterattack ability.




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In Pirate Alliance! you must face levels where specials enemies will strike you will all their gimmicks.

For example, in this mission you must fight against twon bosses, and both them can summon reinforcments.

Now if a cannon hit a pond, the color of the splash water will have the color of the pond. Is only a stetic element, but this make the game more "complete".

In a shooter, you can't only make that the player shoot with the button, because the screen will be filled with tons of lead. Instead, you must include a "cooldown" to moderate the player's attack.

We don't forget the multiplayer mode!

It has been a project with many setbacks, and there have been things that were left in the pipeline.

Even so, it is a quite enjoyable game, in which you can see the potential that it would have if I had the opportunity to complete it.

The UFO of Player 2 in action!

I had include new ships in Pirate Alliance.

For example, the Zeppelin, that can cross some traps.

Althought this use is limited (a level without traps make the Zeppelin useless), because is great movility, can be a good ally in the long term.

Showing a boss of Ilíada Espacial 2: Mecha Pork. Is the first boss, and a joke with the player can train before the real challenge.

A simple fanart created with Pixel Maker, my own drawing software.

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday