
Fixing a lot of small stuff, mostly been trying to get combat to feel more exciting.
I heard a Demonstration of what it should look like might help re-create it in code form.
Next up
Now I need to test a few underground levels, if you like this design it'd be nice if you could Click Here to give it a view.
While playing through levels I found out that because of a 60 pixel size increase level 4 was soft locked.
One of the more visual fixes done this week.
I Want the player to have a few more options for combat, power/charge attacks.
This animation was a lot of random ideas, I might need to separate it next time I do something like that.
Joltober Day 30 - #Witch
Now this one assuming anyone remembers the last post was designed completely different. I Don't know if that's a good thing just Click Here if you know it is.
I'm Back with Explosions, Lightining and Fire.
Now I'm going to need a lot of testing.
week 11🍉sorry its a day late
Analyzing the Mini-Boss Dodge system before it can defend itself.
Also decided to test music again.















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