Game
Formula Racing
10 years ago

Fixing up the curves!


There’s a few meaning to this one here, firstly, the games blocky appearance, particularly on earlier levels, needs an overhaul as indeed do the levels in general sadly.

In short, I’ve made them way too tough for most gamers it seems. Whenever I’ve let anyone else play Formula Racing they find it a tough challenge, and whilst that’s fine for later levels, I need to go back and re-plan the earlier ones out so there’s more of a curve to the games toughness.

I’ve also written up a few new tools for myself for future games since the last post, involving sampled sound using sound Channel 3 poperly for the first time and other tools to help colour matching for the gameboy colour version a bit easier.

It’s come a long way since the first few builds back in february this year and I have had breaks from this game whilst making others but yeah, I want to have this one done by the end of the year now!



0 comments

Loading...

Next up

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

Path of Kami: The Evolution of the Lore

Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.

Why walk when you can jump?

Regional Bulbasaur. #Pokemon

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

Some Shadow boss fight gameplay 👾

Explosive domino effect

Path of Kami, running around the shrine area

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM