5 years ago

Flesh Of The Killer - Post-Release Notes


Well, thanks to everyone who played and left kind words about Flesh Of The Killer. Since it's been out almost a week now I figured I'd post some reference material for it that people might find interesting. Notepad doodles for the Morality Animal and the moral paintings are above and some misc notes are below:

- Claude, Max and Ray are named arbitrarily after surrealist artists Claude Cahun, Max Ernst and Raymond Roussel. As mentioned before they represent the art student trifecta of Nerd, Himbo and Juvenile Delinquent.

- The reason everyone wears togas is explained in the game but a secondary reason is so I wouldn't have to come up with seperate outfits for the three new characters.

- "Garden II" by M.T. Lott is a pastiche of Henri Rousseau's "Jungle With Lion"

- Other moral themes for the paintings included "Ape of the Perverse", "Safe Within Houses" and "The Ungrateful Guests"

- License was taken with the look of the freeport to make it closer to a conventional museum - a real-life freeport is something like a high tech prison and is usually situated in the weird legal grey area around an airport

- Some of the machines in the hall of moral mechanisms are based on real ones - these include the mechanical monk of King Philip II of Spain, the "thinking machine" of Ramon Llull and the automated spanking machine (now mostly of interest to certain enthusiasts but in the 19th century a recurring focal point for ideas about the "scientific" administration of punishment). The game Wanpaku DeadWife is a cameo from @TOWN-MAP 's "The Virtual Museum Of Dead-Wifery" https://gamejolt.com/games/deadwife/628086

- One reference point for the museum interior was the extremely cursed looking Dublin Freemason's Lodge.

- M.T. Lott Co. was the name of a shell company Disney used to buy up land in Florida (for what was to become Disneyworld). You can apparently still see the name on a shop window in Main Street USA.

Well, I hope these are interesting to somebody. I will be taking a break for a week or two to gather thoughts and then hopefully be starting development on game number 6 :o)



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