Game
FNaBP, But Better!
4 months ago

FNaBP 1 Custom Night has officially released!

Read the article for all exact changes from the original FNaBP 1.


  • Deltatime has been added. This will make the game run at the same speed regardless of FPS.

  • Added my intro screen.

  • Added a disclaimer to the warning screen.

  • Entirely remade Custom Night Menu.

  • The options menu now functions in the CN menu to avoid the static sound playing again after coming back from options. Same can be said for the GameJolt Login.

  • Golden Freddy and Shadow Freddy have been added, each with their own mechanics!

  • Aggressive toggles have been added! Press Space Bar to toggle them. (If an AI is at 0, Aggressive is just automatically off.)

  • Added some new tips (there are less tips as a whole, however), and added a specific one for Hell 6/20.

  • Added new honk sounds for specific decorations. (Easter is fast, Halloween is the same sound from Halloween Edition, Christmas is slow)

  • Revamped and recoded all of the AIs.

  • New Game Over descriptions.

  • Better Game Over transition.

  • Added Game Over renders for Golden Freddy and Shadow Freddy.

  • Added Grind Mode, which skips the tips screen and resets the night upon death.

  • The frequency of the music box is slower when viewing the ending for Hell 6/20.

  • Better coding as a whole.

  • Added new Presets.

  • Added your best power for a preset. (If you haven't beaten that preset, it will show as N/A.)

Well, that took quite some time! FNaBP 2 CN is next, but after a bit of a break.

I would like to thank @GreenJerry for giving me the opportunity to make this recoded game series, and @OmerMohammed , @la_yeet , and @Peripherals for beta testing this first game.



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Power Out sequence for FNaBP 1 CN

Something new...

Somewhere you haven't seen before...

Before you, the new banner and thumbnail for Sweet Harmony's Gamejolt page! It was a hard work to make it, mostly on the banner, I wanted to make something amazing and stand out.

New news is closer than you think ;)

Only 3 are remaining to program... This game will be out soon.

oh yeah btw i decided to overhaul the games mfa cus im not happy with its current state so bon-bons code is gone (itll be back sooner or later tho)

Collection of various renders I've made over the years. Just thought I'd share them here for y'all to see.

hint at a new nightmarionne mechanic for 2.0

i havent explicitly stated this but 2.0 is meant to have more creative mechanics than the mechanics you already saw in 1.0 and make the game way more fun. (i fucking hate 1.0 now btw xdnt)

bro REALLY wanted to return to freddy's

for context lockjaw has a 1/10 chance to spawn and will stay for the entire night until you leave the gameplay frame, whether its returning to the menu or clicking retry after dying

so long so long

you can customize the key you use for the flashlight

js a misc qol thing i added cus why not

NOTE: You can't use Escape as a key, & you won't be able to leave the Options menu until you select a key. (you can still Alt + F4 tho, it js wont save)