Game
FNaBP, But Better!
2 months ago

FNaBP 1 Custom Night v1.0.8


  • Golden Freddy can no longer kill you when flipping up the monitor. I know this update may nerf him to the ground, but it was worth it as him killing you when pulling up the monitor with the new change in v1.0.5 caused multiple unfair situations, especially in presets like Hell 6/20 where you have to use the cams a lot.

  • Shadow Freddy is slightly more lenient before killing and his spawn timer is now random (he has a spawning period of 15-25s on 20 AI).

  • Fixed an issue where Golden Freddy's spawn timer was weird. (you may have never noticed it, if you did you can thank me for this later)

  • An object that stores all the values has been removed.

  • Deltatimed the door and monitor animation.

  • The Freddles are more like the original game. (they were originally always bright even with the light on and the light flickered off, this isnt the case in the new update)

  • Fixed the DRPC showing the wrong version when hovering over the game icon.

  • The coding has been updated to be more like my coding standards today.

  • Removed the Uppernate Game Jolt API and replaced it with the Yunivers Game Jolt API.

  • The DRPC will no longer show "Power Left: -1%". (this would only happen if you got into a power out and i made the power from the values object show in the DRPC and not the power counter in-game)

  • Added best time for Regular 6/20.

  • Added scoreboards for greenruns on the max modes. (a lot of these are gonna be 0% )

  • Changed the position of Springtrap peeking in the splash screen to be more accurate and not as unrealistic

I may make a big update to this game after getting the VHM update out for FNaBP 2 CN, so stay tuned for that.



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bro REALLY wanted to return to freddy's

for context lockjaw has a 1/10 chance to spawn and will stay for the entire night until you leave the gameplay frame, whether its returning to the menu or clicking retry after dying

And the first character programmed is Bon-Bon!

This was the easiest AI to program, so he's programmed first. Next up is Funtime Freddy!

(also this finally means i'll be releasing a game)

This controller in the image will most likely be an alternative way to play v2.0 if you don't want to use keyboard & mouse!

The idea randomly popped into my head while working on the game and the fact FNaTI But Dumb was gonna have controller support lmao

bears

Something new...

Somewhere you haven't seen before...

DOWN BELOW

As the challenge gets developed, I will say it is meant to be one of the hardest things ever. Here is a teaser at Dug's mechanic for this specific challenge. I will post more teasers as time goes on, so look out for these kind of posts.

hint at a new nightmarionne mechanic for 2.0

i havent explicitly stated this but 2.0 is meant to have more creative mechanics than the mechanics you already saw in 1.0 and make the game way more fun. (i fucking hate 1.0 now btw xdnt)

Hell 6/20 Menu Preview