Game
FNAF2 - Requiem
21 days ago

FNAF Requiem Patch 1.0.2 - DX11 Compatibility Launch Option and Toy Bonnie Visual Update


​Thanks to doomslayer12345 for letting me know that older processors can struggle with UE5's default setup. I've hopefully added a fix for such systems.

Changelog

  • Added a pre-configured DX11 shortcut to the file for users on older systems that struggle with DX12. This will lower performance and may cause visual glitches, but is required for certain systems.

  • Toy Bonnie got a visual update from their original modeller which has now been applied, including updated textures and fixing several visual glitches with their accordion joints. I ensured it's all Mip-Map compatible so it shouldn't affect performance much at all.

  • Fixed a clipping issue with Toy Bonnie's guitar



3 comments

Loading...

Next up

Happy Easter! (and short Requiem update)

FNAF: Requiem is Finished!!! Releasing on 3/15

Announcing my new FNAF fangame,

FNAF 2: Requiem

The alpha phase is just now done, so there's not much to show off at the moment (due to placeholders) but I'll be keeping it up to date as development continues.

I swore to myself I wouldn’t post anything to avoid spoiling the new gameplay… but here’s a small sneak peek, the most exciting feature yet: your character’s legs move when you turn

FNAF Requiem - DEMO 0.5.0 Release

The final intended version of the game's demo. Features a large overhaul of how the game is introduced to players, quality of life changes, and new character models by JeffTheHampster.

I am making a FNAF TCG

FNAF Requiem - Development Update - Have a Golden Freddy model you'd want featured in a fangame?

The game is now fully playable start to finish! Now what's left?

psycho

Finalizing assets for the demo. My friend Bria made all the good UI in the game (the daytime stuff), and watching it snap into place has been a delight.