The history about FNAF is crazy. And how it's been now, I can't imagine this was just a cool swift-swag for Scott Cawthon.
You're probably asking the question everybody is here, "How do you know FNAF is dying?" or "Okay. Show me how it's dying."
So right now, not many people are playing Security Breach. Heck, even I got the game two months before release. So let's get into why there's not much popularity (ON SECURITY BREACH only *not FNAF movie, upcoming projects, etc.*)
The Major Problem
Major problem? You're probably thinking. Yes. With the help of SteelWoolStudios's, (I've been talking about this in recent episodes!)
The FNAF movie is getting more recognizable than any FNAF project in the series! What I think is bad, (is the effort they put into the project.)
Like, the graphics are.....I gotta say, bad. Not like I can model, but just..it feels bland and I think Scott knowns that. I don't know if he's pulling back regret from his recent choices. What could be better for the game?
Good graphics.
Fix bugs.
More focus into the project.
Yup. That's all.
I want to make this episode short, but I promise it's the best I can do.
Goodbye, folks! Hope I see you in tomorrow's episode of Fnaf News!
END.
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