Game
Five Nights At Randy's
10 years ago

FnaR Postponed


Hello everyone!

Happy mother’s day to anyone reading.

First off, I wanted to announce that FNaR is being postponed for a couple months. The reason for this is because I am making ANOTHER game. Unlike FNaTM, this game will be released, it is just being delayed, not canceled. The page to the other game I am making will be released soon, after I make the thumbnail images and stuff. I will be working on this new game, and not on FNaR, but in a few months, I will be back on track to work on FNaR. This also gives me more time to save up for ClickTeam, so you won’t have to wait as long for FNaR 2 to be released.

Thank you for reading,

  • Patrick



0 comments

Loading...

Next up

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

Today I was setting up the location of the first boss. His name is "Father" and he is the first of the Patagonians. His task is to guard the road to the House.🛡🗡 Bookmark pre-launch page🔖🔖🔖

https://www.kickstarter.com/projects/rdvindiegame/the-patagonian…

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

Just a Pico sprite

So here's the first of the zodiac signs i will make for the next weeks.

Terraria

Spaaaace~

These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)

Drawn in Piskel using my mouse. Whaddya think?

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM