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LittleGame
10 months ago

Folks, I lied to you. And the worst part is I don't think I did a very good job of it.


That right there's my first trailer! What do you think?


LittleGame wasn't made to be some kind of basic arcade game, or a smaller project pushed to the side, or a tool to speed up development on Outcasts, even if it did do me a lot of good to turn to something else for a minute.

LittleGame is meant to be a mild horror game.

Despite the fact that it's a little basic, I've always been interested in Sonic.exe and related content, and a part of me always thought "Man, this really has potential. It's a real shame it's based on a bigger company's content."

So I began to design two characters: An innocent little man with spiky orange hair and a sphere for a head, and a twisted, skeletal, half-alive reflection of him.

And so began the creation of LittleGame...

Anyway, uh, I didn't make this post to ramble about the game's origin.


There's been an update planned for a bit, and I've decided to cut it in half due to a playthrough imminent. The first half of the update would focus on trying to add more horror elements, and I didn't really know what to do for a changelog, so I decided to just come clean about the game's true nature!

Not like it was getting any more of a following as it was...


So, as of now, there are some subtle thematic touches, a new feature that was scrapped before release but has been brought back, and a fun little animation for bouncing!


The next update will include level select, and hopefully some kind of speedrun mode.


Kyomu Kara's starting to look a little less random now, huh?


Later!

Wanna keep up with LittleGame? Join the community!



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