3 months ago

Follow up to my previous post, I made an issue on Unsandboxed's VM to try and find ways to implement "reference variables" fully.

Please pitch some ideas, if you have any!

https://github.com/Unsandboxed/scratch-vm/issues/61




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the error message for when the gallery fails to load. this is rarely seen.

Today's to-do list. I'm not sure I can get these done TODAY today but i'll get em done at some point.

Extension development is not what it was a year ago but these APIs are crucial for what I'm doing with Clones+ and other extensions.

thanks, sherlock holmes

So, Scratch 4.0.

Scratch was supposed to inherit a system from Blockly that would display "No variable selected" on variable menus.

This never comes up in normal Scratch, but when it's forced to happen, the menu creates a brand new variable instead, starting at "i".

After some serious consideration, we caved and decided to make a Discord server. However, access will be extremely limited and invites extremely limited.

The invite below is limited to 10 people from our GameJolt community.

https://discord.gg/MnrPwNuNDt

TIL that there is not a single instance where Scratch will ever, EVER track the distance to any clone target. EVER.

what is this dogshit ui change lmfao

Unsandboxed has received a small (but still sizeable) update!

We've reshuffled and reworked a lot of things. Below is a list of EVERYTHING we changed 😁

there's a bug with project serialization in unsandboxed and despite it breaking one of my projects im still too lazy to fix it. it's christmas i ain't doing treadmill work.

vid unrelated