FNAF 1
Lights cannot be used when door is down
If an animatronic is at your door and you open it, you get jumpscared
Briefly show animatronic hand stopping the door from closing
You need to check the cameras and find the animatronic that was at your door to be certain they aren’t still there
New Freddy Behavior
Roams the entirety of the pizzeria
Can attack the player by either appearing in the doorway, or my attacking within 2 cams of the player
Freddy will laugh anytime he moves, except for when he’s about to attack
Player needs to check the light to find him in the doorway
Player needs to check if he’s moved from his last position. If he has, and he didn’t laugh while doing it, he’s going to attack.
Shut the nearest door until he laughs again
Makes it important to keep track of freddy, because if you don’t know his last location, you won’t know if he’s doing a silent movement
Foxy’s activity is based on how long he’s looked at
For every stage, he has an invisible meter that slowly builds. If the meter fills, he progresses to the next stage. While the player is looking, foxy’s meter decreases, but he’ll never regress stages.
Power taken from door bang is the same every time, ~8%.
Can come for either door, need to look at the hallway cam to determine the door.
Add additional building pathways that don’t have cameras
Allows there to be more uncertainty about where the animatronics are
Remove the doors not working before jumpscares
Once you know it means death, it removes any scare from jumpscare
Instead, briefly show them in the doorway before jumpscare
Remove camera stalling
Camera takes more power, but only when you flip it up. Encourages the player to use cameras less frequently, but to stay in cameras for longer once opened
If Golden Freddy appears on a camera, change to a different camera or close cams
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