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Here's a look at the new rock climbing mechanic coming in the next major version of Shadow of the Orient and a new weapon...the battle axe. The new battle axe is going to have a longer reach making it easier to kill enemies from a farther distance.
Excited to announce that my game, Shadow of the Orient, will be making its way to Steam in the next few months with some new game updates and will retail for $5.99. Wishlist today! https://store.steampowered.com/app/3002780/Shadow_of_the_Orient/ #steam #actionplatformer #pixelart
Hey peeps! Here's an early look at challenge mode which is coming soon to Shadow of the Orient. Each challenge will have a different ruleset and must be completed within 1 minute in order to get your score into the challenge leaderboards #metroidvania
@TofuPixel is a Jolter to Watch and a pixel artist from England who works on indie games. She likes horror, nature, and funny animals! Follow @TofuPixel
before the quest ends on April 15 and you'll get Coins!
Heres a look at my very first game i built back in 2017 when i just started to learn Unity. I loved the game tap hero and decided id make my own version for fun. Im thinking of revisiting this project and making it better with brand new pixel art...hmmm 🤔
@TheGamingGoru is a Jolter to Watch and artist who loves making fun cartoon and video game art! Follow @TheGamingGoru
before the quest ends on April 29 and you'll get Coins!
Alright peeps, Shadow of the Orient is officially up on the best platform for indie games...The Nintendo Switch. Wishlist Today! https://www.nintendo.com/en-ca/store/products/shadow-of-the-orie…
Think your good at action platformers? Try out challenge mode in Shadow of the Orient and see if you can beat my score of schfifty five...schigity schow 😂#challenge #indiegame #mobilegame
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Development on Shadow of the Orient is a wrap. The latest update on Google play now has challenge mode and a sweet new track for the cave levels...i felt it was neccessary to accomodate the environment and break up the audio repetitiveness. #indiegames
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