2 months ago

Shadow of the Orient is now live on Steam. For PC gamers out there who enjoy a challenging action platformer with a brawler style combat system this game might just be up your alley for a low price of $5.99US. https://store.steampowered.com/app/3002780/Shadow_of_the_Orient/




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Heres a look at my very first game i built back in 2017 when i just started to learn Unity. I loved the game tap hero and decided id make my own version for fun. Im thinking of revisiting this project and making it better with brand new pixel art...hmmm 🤔

Happy 2024 to all of my followers and a big thank you to everyone who played my game in 2023...your feedback has been invaluable. Here's a sneak peek at a new enemy ill be adding to Shadow of the Orient next week and more game updates are coming as well

Hey peeps! Here's an early look at challenge mode which is coming soon to Shadow of the Orient. Each challenge will have a different ruleset and must be completed within 1 minute in order to get your score into the challenge leaderboards #metroidvania

@ColesyGaming is a Jolter to Watch! They post great gaming videos! Follow them before the quest ends on September 24 and you'll get Coins!

Just realized that my company logo makes for a great face overlay...who knew? lol

emotional tunes

(swipe to the right to see the original image!)

: Aseprite

Been busy working on challenge mode and i got a new audio track im the works as well. Here's another playthrough with the first 20 seconds of the new track...i think it sounds pretty dope so far. #indiegame #mobilegame #metroidvania #pixelart

Here's a look at challenge mode level 2. Im not gonna lie when i say this challenge is a bit tough with mobile touch screen controls so im playing with my razer kishi gamepad for this run through. #mobilegames #indiegames #metroidvania #pixelart

a totally normal muscles practice piece (first time drawing muscles!)

: Aseprite

Development on Shadow of the Orient is a wrap. The latest update on Google play now has challenge mode and a sweet new track for the cave levels...i felt it was neccessary to accomodate the environment and break up the audio repetitiveness. #indiegames