






For anyone wondering what my pfp is, it's one of these renders. They all come from a game I made https://scratch.mit.edu/projects/536888590/
Feedback is more than welcome
The screenshots are on the highest in-game quality which needs to be manually activated.
Next up
Old side project inspired by I Wanna Kill The Kamilia and Jump Knight, should be multiplayer as well
left/right arrows - move
spacebar - charge jump
Publicly releasing the car sound design project, you can customize pretty much everything
Enjoy
https://turbowarp.org/655174602?fps=60&limitless&size=720x480
A slight change in lighting calculation allows it to be more realistic and allows for visuals such as this
OCTOBER 13 2026
Cont.
SGI-STRIKE REMASTERED - WEAPON DEMO
1st project: racing project main/physics
2nd project: racing project map systems and that
Quiet video
This dude is very underrated, 2 digit views but insane sound design and use of the scratch audio system
Great attention to detail too, on the second car the drivetrain makes a high sound based on the speed not rpm
Death animations and blue torch.
Audiostream doesn't work when packaged and turboloader has become mostly obsolete due to new turbowarp extensions
I'll have to move contents of this project to another one and replace turboloader blocks with official extension ones










1 comment