1 year ago

For day 27 of Joltober, the Vampire Witch Ghost is now also a #Clown




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For day 1172 of coding, I tried setting up some conditions for the collisions to no avail

For day 1162 of coding, I've discovered that the horizontal collision is still being detected during the vertical collision

For day 1170 of coding, I have started working on an alternate means on collisions until I figure out more on how to better utilize "place_meeting()" with moving objects

This week's Fan Art Friday celebrates Bandit Trap! Accept the quest in your quest log to get started.

Defend your home or steal treasure in the open beta: https://bit.ly/BanditTrapBeta

For day 1164 of coding, I did some testing with the moving collisions. I will need to do some tweaking to the code from the results

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1167, I've noticed that the draw functions seem to not display the boundaries accurately. So far, I have fixed how the player's origin point is displayed

For day 1168 of coding, I've fixed how the player's collision box is displayed. This will make it easier to accurately test collisions

tiny icons

can you name them all

For day 1165 of coding; I tried making some changes to the code, but the collision is still acting the same way