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For week 46 of my weekly pixel art, I made a NES-styled rendition of the Little Ghost from Hollow Knight
For day 693 of coding, I have found and fixed an issue where some collisions wouldn't completely set the speed to zero
For day 692 of coding, I have implemented the tile collision code to the dash and allowing the dash to end upon hitting the lake's edge
For day 687 of coding, I have further merged the spawning codes together. This has the side effect of decreasing the amount spawned
For day 964 of coding, I have made sure to put collision for the trees at the top of the farm as those specific ones are objects instead of tiles. It can be useful in areas where basic collisions wouldn't work well in
For day 689 of coding, I saw that there were some tiles that can be used for animation frames. For that reason, I made this lake using those animated tiles
For day 696 of coding, I have applied depth sorting to the trees and altered their hitbox.
For the previous posts that say day 960s, it's actually in the 690s. Sorry for any confusion caused
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