1 month ago

For day 27 of Joltober, the Vampire Witch Ghost is now also a #Clown




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For week 46 of my weekly pixel art, I made a NES-styled rendition of the Little Ghost from Hollow Knight

For day 693 of coding, I have found and fixed an issue where some collisions wouldn't completely set the speed to zero

For day 692 of coding, I have implemented the tile collision code to the dash and allowing the dash to end upon hitting the lake's edge

emotional tunes

(swipe to the right to see the original image!)

: Aseprite

For day 687 of coding, I have further merged the spawning codes together. This has the side effect of decreasing the amount spawned

a totally normal muscles practice piece (first time drawing muscles!)

: Aseprite

For day 964 of coding, I have made sure to put collision for the trees at the top of the farm as those specific ones are objects instead of tiles. It can be useful in areas where basic collisions wouldn't work well in

For day 689 of coding, I saw that there were some tiles that can be used for animation frames. For that reason, I made this lake using those animated tiles

Hey @gamejolt , I have made some profile pictures of (almost) all of your mascots!

In the article is the link to all of them

For day 696 of coding, I have applied depth sorting to the trees and altered their hitbox.

For the previous posts that say day 960s, it's actually in the 690s. Sorry for any confusion caused