Loading...
37
5 months ago

For day 917 of coding, I have also fixed the trees at the bottom now so the player won't go out of bounds now




0 comments

Loading...

Next up

For day 1064 of coding, I have set up an layer that will eventually go over the "walls" to give the visual of going a bit behind them. Nothing to show yet though

For day 1065, I'm progressing on the new wall tile design. I still haven't figured out why the room can stop spawning pathways at or beyond room 7

For day 1057 of coding; I am making adjustments, but I'm still seeing too many pathways showing up on one map

@Distant-Dimensions is a Jolter to Watch, self-taught 3D & 2D Artist, Animator, and Game Developer! Follow @Distant-Dimensions before the quest ends on December 9 and you'll get Coins!

For day 1063 of coding, I'm working on some redesigns to make the wall collisions look more natural

Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @souptaels to open today's slot on the calendar.

For day 1059 of coding, I've added a counter in debug that shows how many pathways/exits are present

For day 1062 of coding, I'm working on giving the exit a unique appearance to help keep track of which way is out during testing

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1058 of coding, I have figured out how to have that pathway creation limit apply