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21
1 year ago

For day 476 of coding, I had the game draw a grid to measure things better. I've also adjusted the menu mouse detection to better effect




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For day 954 of coding, I tried using another variable to keep the collision register only at 1; but it's not working like I had hoped

For day 957 of coding, I have implemented the change to the rest of the collision script and tested its effects. No problems so far

For day 955 of coding, I tried using switch checks to fix the collision. It turned out to be a bad idea

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 956 of coding, I think I've finally fixed the collision problem

The Knightling launches on August 28! Wishlist it now so you don't miss out: https://bit.ly/KnightlingSteam

To celebrate the game's impending release, we've added The Knightling Pack and The Knightling Community Pack back to the Shop!

Here is on my other OCs, Charles Johnson, in a Gamejolt palette

#GameJoltColors25

For day 961 of coding, I made sure the player also dashes in the right direction when the next room doesn't have them walk in

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 959 of coding, I made sure the player is facing the right direction during the regular knockback