2 years ago

For my weekly pixel art this time, I made an orange




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For day 1161 of coding, I've tried adjusting the speed to see if it would affect the vertical collision problem. It did not

For day 1159 of coding, I've figured out how to stop the pulling. I just now need to apply it to vertical movement, and then test them for errors

For day 1168 of coding, I've fixed how the player's collision box is displayed. This will make it easier to accurately test collisions

This week's Fan Art Friday celebrates Cult of the Lamb! Accept the quest in your quest log to get started.

For day 1164 of coding, I did some testing with the moving collisions. I will need to do some tweaking to the code from the results

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1163 of coding, I got the moving collisions to work properly for now

For day 1160 of coding, I've applied the push to the vertical movement. I'll need to look into why the player gets held into place during the vertical movement

Landscape practice: week 5 🌳☀️

#pixelart

For day 1162 of coding, I've discovered that the horizontal collision is still being detected during the vertical collision