
Next up
For day 1156 of coding; I tried using the object's speed to push the player. I will try a different approach, because this attempt failed
For day 1151 of coding, I made a moving "enemy" to test enemy collision while it's moving. The results are interesting, and will need to be looked into why
Sorry for late posting, site wouldn't load in time
For day 1155 of coding; in working on possibly having an enemy push the player, I have found another case that can cause an infinite loop
FUNDRAISER LIVESTREAM #SaveJim
For day 1149 of coding, I've managed to replace the image blend with the appropriate shader
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
For day 1153 of coding, I think I fixed an issue where an infinite loop is caused by the moving object. Now it seems that the player is being knocked back in a weird direction
For day 1150 of coding, I tried adding yellow through the draw_sprite's image blending to see how it looks
For day 1147 of coding, I put a red shader on the player when the knockback happens. I'll need to see if I can apply a similar shader during the invulnerability period













0 comments