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5 months ago

For now, it's a prototype without defined sprites and only implementing the main functionality, which is the gameplay. The only problem is that its development is slow, because I only work on it when I'm feeling emotionally well, or when I have time.


In the traditional gameplay, it currently only features movement and flips, with the purpose of allowing the character to move around for future quick attacks. I might upload other videos later showing the attacks, enemy AI, and inventory management.



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It's not really the finished pixel art... but I don't know why I loved the filter, it reminded me of Springtrap.

Progress is being made on the initial AI and opponent implementation—a complete success—so now it's time to add the finishing touches.

seeing what else comes out I ended up making more stickers than I'm allowed to, so... I'll have to rotate them daily.

If you had unlimited budget, what game would you make?

I'm thinking of making short games for anyone's entertainment and finishing them quickly (and long-term games will remain long-term).

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

New implementations and future new effects

Bestiary, inventory improvements, and more—let's see what's new...

Get yourself some fellas today! 👨‍🌾

Tiny Terraces is 25% off on Steam. #indiegame #gamedev #videogames

I finally got the combo I wanted, let's gooo... now with real players