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8 hours ago

For now, it's a prototype without defined sprites and only implementing the main functionality, which is the gameplay. The only problem is that its development is slow, because I only work on it when I'm feeling emotionally well, or when I have time.


In the traditional gameplay, it currently only features movement and flips, with the purpose of allowing the character to move around for future quick attacks. I might upload other videos later showing the attacks, enemy AI, and inventory management.



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