4 months ago

For Pokémon Day, I have started a series where I draw a NES style piece of each Pokémon in the Kanto Dex

Here is Bulbasaur for entry 1




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For day 908 of coding, I have found that part of using shaders is utilizing texture groups. This is why the sprite looks weird. It still looks weird, but It's closer to lookin like it's intended

For day 910 of coding, I have started to set a basic menu to resume or quit. Just got a display atm, but will be working on interaction later

I made this piece of Ammon by Creym0 as revenge

profile: https://artfight.net/~Creym0

animating my forever wip

For day 912 of coding, you can now cycle between both options in the pause menu

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 914 of coding, I made a pointing cursor for the pause screen. I'll need to make it bigger, and animate it as well

For day 907 of coding, I was learning a bit more about shaders and decided to try creating a shader to have the sprite upside down. It's clearly not working, so I'll need to look into what went wrong

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 906, I've been looking into shaders more and leaned how to invert colors