Next up
prototyping [very early] a new-looking fight scene for REGLITCHED (rename pending)
The next day, I finished stuff like the stat boost code, added fun attack things like Bash Jam and Cheesy Cannon timings, and the victory screen in the prototype.
we're so back
A work in progress showcase of Demo 2 so far. So you could see everything all the changes in one go. I did have to speed up the tycoon part since it would take forever to watch through.
(ignore the empty main menu, I'm not finished with it yet)
So far managed to finish 3 out of 5 enemies I wanted to make for now, I have to play through the nights fully to see if I feel like they're fair or not. But their functionality is complete and they're gonna be unique.
Next month is when I can say I've been making Engraved Establishment for about a year now.
Here's the visual improvements over time for the builder/tycoon part of the game. From the first footage shown to Demo 1 footage to recent footage.
REGLITCHED Short Progress Devlog: Early March 2024
(I loaded a save file in this recording, that's why I started in the grass)
Character updates!
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