
Next up
For day 1173 of coding; I've applied the damage flash into the new collision method, but I'll have to make it only happen when it's inactive
For day 1168 of coding, I've fixed how the player's collision box is displayed. This will make it easier to accurately test collisions
For day 1172 of coding, I tried setting up some conditions for the collisions to no avail
A proud and noble warrior, Garen fights as one of the Dauntless Vanguard.
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See more variants of Garen for inspo 🔽
For day 1175 of coding, I have found another collision error trough testing
tiny icons
can you name them all
For day 1166 of coding; with collision issues still occurring, I'm currently looking into exactly how "place_meeting()" interacts with the objects and tiles
For day 1174 of coding, I now have the damage reaction done only when inactive
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For day 1169 of coding, I tried enlarging the player's hitbox to see if it changes anything. It didn't













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