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For day 1142 of coding, I made sure the player doesn't ping pong between enemies after being hit #gamedev #gamedeveloper #Gamedevelopment #gamedesign #gamedesigner #coding #dailycoding #dailycodingchallenge #dailycodinghabit #GMS2 #gamemakerstudio2
For day 1140 of coding, I have found where the infinite loop is happening through GMS2's debug mode. I haven't been a able to fix it yet unfortunately
For day 1145 of coding, I've added the invulnerability time to the lower left portion of the debug screen
Join a mercenary team: high-risk, low-benefit positions available!
Defend cargo trains in this innovative Turn-Based Tower Defense meets Reverse Bullet Hell.
Wishlist the game now: https://bit.ly/AustraliaDidItSteam
For day 1144 of coding, I've set the player sprite to flash in and out during the time of invulnerability. It's not great, but it can serve as a base for something better
For day 1149 of coding, I've managed to replace the image blend with the appropriate shader
For day 1143 of coding, I've set up an invulnerability timer after the player gets hurt. I don't have any other indicators set up yet
Some FanArt for @Evil_beanos
Animation (link in article) for #Artweeklies theme "Your Favorite Animated Series,,. This may not be my favorite but it sure is an animated series! Could have also drawn BasedMoonComedy but noticed it a bit late ^^"
For day 1147 of coding, I put a red shader on the player when the knockback happens. I'll need to see if I can apply a similar shader during the invulnerability period













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