1 year ago

For Week 44 of my weekly pixel art, I made a NES-styled rendition of Donkey Kong's Coconut Gun from "Donkey Kong 64"




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For day 1135 of coding, I'm working on having the player get knocked back from damage; using contact damage to test it. I don't have it working yet unfortunately

Happy Friday 13th Everyone

Sprite is by @SubterraneanExhibit

For day 1130 of coding, I got the plants to show up. They make the forest look more lively

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1134 of coding, I have finished up clearing out the redundant variables for spawning the tree's rocks, and background plants

This week's Fan Art Friday celebrates Team Fortress 2! Accept the quest in your quest log to get started.

WARNING FOR FLASHING 10 SECONDS IN

For day 1131 of coding, I was working with animated tiles to see if I can get them working in addition to having them start on different frames

For day 1136 of coding, I made some progress with damage knockback. There's still some work to do in order for it to work properly

oldie but goodie: helo

For day 1133 of coding, I've been cleaning up the spawning code by removing redundant variables