9 months ago

For Week 44 of my weekly pixel art, I made a NES-styled rendition of Donkey Kong's Coconut Gun from "Donkey Kong 64"




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For day 938 of coding, I've adjusted the drop rate a bit for the coal to see how that looks

For day 939 of coding, I adjusted the position of the trees at the screen's bottom so that the player wouldn't enter from the wrong direction and cause an endless loop

For day 937, I was experimenting to see if I could randomize the amount of resources dropped

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For day 936 of coding, it appears that the code is working after viewing it through the debugger. I have also additionally adjusted the probability a little bit

Here's GREAT art by your fellow Jolters as part of #GameJoltColors25!

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For day 941 of coding, I noticed that the player wasn't facing the right direction when dashing. It's been mostly fixed except for one direction

For day 942 of coding, I still haven't figured out what's going on with the direction. I may need to program in a way to display sprite information to help pinpoint the source

Here's EVEN MORE great art that Jolters have made for #GameJoltColors25!

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For day 944 of coding, I have fixed part of the frame issue for when the player dashes while standing. I just now have to fix it when the player dashes while moving