
For day 936 of coding, it appears that the code is working after viewing it through the debugger. I have also additionally adjusted the probability a little bit
Next up
For day 1221 of coding, I am currently working on creating a new group for pushable objects. So far, progress is good
For day 1223 of coding, I made sure the block doesn't move any further against a collided object
For day 1230 of coding, I've changed some of the collision code. It's better so far, but it still hasn't fixed the problem with the block
For day 1219 of coding, I tried using collision_rectangle() instead of place_meeting() for the block's collision. It seems to be working better so far
For day 1222 of coding, I cleaned up the collision code up a bit to help better differentiate between each target collision
For day 1224 of coding, I made sure the enemy collision also applies to enemy objects (ex. the lower dragon; upper dragon is marked as NPC)
For day 1226 of coding, I'm working on having the push block collide with "wall" tiles. It seems to work, although it looks a bit weird













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