1 year ago

For week 55 of my weekly pixel art, I made an attempt at making Hatsune Miku with a limited palate




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For day 1165 of coding; I tried making some changes to the code, but the collision is still acting the same way

For day 1164 of coding, I did some testing with the moving collisions. I will need to do some tweaking to the code from the results

For day 1174 of coding, I now have the damage reaction done only when inactive

Ghost Hunting!

For day 1173 of coding; I've applied the damage flash into the new collision method, but I'll have to make it only happen when it's inactive

This week's Fan Art Friday celebrates Bandit Trap! Accept the quest in your quest log to get started.

Defend your home or steal treasure in the open beta: https://bit.ly/BanditTrapBeta

For day 1169 of coding, I tried enlarging the player's hitbox to see if it changes anything. It didn't

For day 1166 of coding; with collision issues still occurring, I'm currently looking into exactly how "place_meeting()" interacts with the objects and tiles

A proud and noble warrior, Garen fights as one of the Dauntless Vanguard.

He's also your chance to win up to $5,000 USD 💵 as part of Opera GX’s #FirstStandArtContest!

Enter here: https://bit.ly/FirstStand

See more variants of Garen for inspo 🔽

For day 1172 of coding, I tried setting up some conditions for the collisions to no avail