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19
8 hours ago

For day 1144 of coding, I've set the player sprite to flash in and out during the time of invulnerability. It's not great, but it can serve as a base for something better




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For day 1138 of coding, I think I got the speed and distance right for the knockback. There is an issue where the game goes into an unbreakable loop at certain collisions

For day 1140 of coding, I have found where the infinite loop is happening through GMS2's debug mode. I haven't been a able to fix it yet unfortunately

For day 1135 of coding, I'm working on having the player get knocked back from damage; using contact damage to test it. I don't have it working yet unfortunately

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For day 1139 of coding, I've done some testing and found the collision that caused the infinite loop

Witchspire is a survival-crafting adventure in a world brimming with magic and peril.

Befriend and battle creatures, and conjure up a sanctuary alongside other witches in co-op or single-player.

Try the Next Fest demo: https://bit.ly/WitchspireSteam

For day 1137 of coding, the knockback appears to be working. I just need to adjust speed and distance now

Happy Friday 13th Everyone

Sprite is by @SubterraneanExhibit

My game in 50 seconds #indiedev #Gamedev #steam

For day 1136 of coding, I made some progress with damage knockback. There's still some work to do in order for it to work properly